IF NOT PLAYING ON YOUR PHONE:
PAUSE MENU -> SETTINGS, SET "TOGGLE MOBILE CONTROLS" TO OFF
+ If the game is too loud, you can access audio settings via the pause menu -> settings

Control scheme:

ActionKeyboard inputGamepad input (Xbox)
Movement
A / D keysLeft stick
Attack (combo)Enter keyX button
BlockControl keyB button
JumpSpace bar keyA button
PauseEscape keyStart button

This is a personal project in Unity, for the course in "Programming for designers", ITU 2025.

This game is an action platformer focusing on learning Unity's animation system, as well as exploring some design ideas inspired by Castle Crashers.

Known issues (as of 30/12-2025):

  • No main menu (design wise, I'm still considering whether it's necessary, since pause menu seems sufficient).
  • Playing on mobile, if you disable mobile input GUI, you can't access settings menu to re-enable them.
  • Missing cutscenes resulting in glitchy animations. Not disruptive to gameplay flow but would ideally be implemented.
  • Missing environment art, E.g.: For hiding enemy spawn-in animations via foreground elements.
  • Environment sprites overlapping with each other inappropriately E.g.:
    • Shack doors are visible when jumping on the shack roof.
  • Enemies are visible before their spawn-in animation starts, making for a glitchy effect where they flicker before being animated into play.
Updated 2 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAlbidalbi
GenreAction, Platformer
Made withUnity
Tags2D, 3D, Singleplayer, Unity

Comments

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This is fuuuun! With too many u's. :D

<3