
JitterLinks
TO PLAY:
- Load the game by pressing "Play"
- Fullscreen the game
- If you're playing on mobile, this game is intended for vertical "portrait" view
- Select a mission via the mission list
CONTROLS:
- Point and click / tap: Interact with UI elements
- Click and drag / swipe: Move view
- Scroll wheel / pinch in or out: Zoom view in/out
MUSIC:
- "Picobear - Shopping 1" BY: Nobonoko @nobonoko
- "eh_i_got_bored" BY: Sinewavy @sinewavy
- "third_wip" BY: Sinewavy @sinewavy
- "idk" BY: Sinewavy @sinewavy
DESCRIPTION:
A prototype of a data-driven network tower-defense game where players manage a network of nodes visualizing a .csv dataset. Features of the dataset are represented in the node network graph, changing over time as nodes influence each other via their edge-connections. The player is able to affect how nodes affect one another by placing constructs: Towers, Areas Of Effect, and Borders.
This game seeks to reflect the struggle to maintain optimism against the cascade of measurable symptoms.
KNOWN ISSUES:
- UI elements don't scale immediately if changed in main menu settings
- To take effect, reload a mission for the UI to scale as set in setting
- Balancing issues



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